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Client/Server occurs as network application architecture which separates a client (usually the graphical user interface) from a server. Both case of the client computer software could send requests to the server or even application server.

Introduction

Client/Server occurs as scalable architecture, whereby both computer or even even run on the network is either the client or the server. Server software program usually, but not universally, diarrhea in mighty computers dedicated for exclusive have to heading a business application. Client software program then again usually diarrhea in green PCs or even workstations. Clients make their way 100% or even even virtually all of their facts & rely on a application server for items like configuration files, index quotes, business applications programme, or to offload compute-intensive application tasks back to the server sequentially to keep the client computer (& client computer user) loose to perform more tasks.

Properties of the server: Peaceful (Slave) Waiting for requests For the asking service the children & send the reply

Properties of the client: Active (Master) Sending requests Waits until reply arrives

Servers may be homeless or even stateful. The homeless server doesn't keep any references between requests. Case: An HTTP server for electrostatic HTML web sites. The stateful server could remember tools between requests. A scope of this page may be spherical or even session. Case: Apache Tom.

A interaction between client & server is typically described applying sequence diagrams. Sequence diagrams come standardized in the UML.

An additional nature and severity of network architecture is referred to as the peer-to-peer architecture because each node or even case of the program is two the "client" & the "server" & for each one has tantamount responsibilities. Each client/server & peer-to-peer architectures come around wide have. Both has benefits & disadvantages..

Thin Clients vs. Fat Clients

the second nature and severity of client in the Client/Server architecture is referred to as a thin client, which is a minimum client. Thinly clients use when couple resources on the unsuspecting hosts PC when conceivable. The thinly client's job is generally just to graphically display facts from either a application server. This allows a company the ease of managing their business logic for all applications at the central location.

n-Tier Architecture

Applicatiin servers ordinarily store information on a third machine, called the database server. This is known as the three-tier architecture whereas a generic client/server architecture is both-tier.

Generally, anorth n-tier or even Multi-tier architecture can deploy any number of distinct services, including transitive relations between application servers implementing different functions of business logic, every of which may or even even might not use the distinct or shared out database patterns.

Addressing
Methods of addressing within client server environments may be described when follows Machine run addressing; in which a location is divided higher when follows process@machine. So 56@453 would imply a run 56 in computer 453 Title Server; Title servers own an stock of completely destination of servers in the relevant domain. Localization packets; Broadcast messages come send to tons computers in a distributed models to determine the location of the destination computer Monger; The monger occurs as technique that indexes all the services available within the distributed models. the computer requiring the particular service may prevent by having the stock trading service for the location of the computer providing such a service.

Examples

a popular client around far flung utilize in todays world is the browser which communicates by using web servers on top the cyberspace to fetch & display webpage content.

A X Window System is a client-server architecture with an unusual property. A server is universally local (touching a user) & a client may be local or even remote. This may be less confusing if you believe of a server (the X display) when making a few resource available (a windowing display models) & the client when making apply of that resource.

3k Associates
Internet consultants and integrators offering HP 3000 products including: NetMail/3000 - SMTP/MIME/POP electronic mail; DeskLink/3000 - SMTP/MIME gateway for HPDesk/HPOpenDesk; GopherServer; and API/3000 - CMC-compatible e-mail.

Millware Corporation
Products focused on the Hewlett Packard HP 3000.

Quintessential School Systems
Application developer offering its client-server toolkit and web server solutions. QSDK toolkit, a subroutine library for HP3000 programmers who wish to develop network applications for their HP3000 without having to learn network programming. QWEBS, a MPE/iX based web server designed for the HP 3000. CGI script support with COBOL interface to HP 3000 applications; does not require mixing Posix and MPE applications.

Bradmark Technologies
Starman middleware.

E-Mail, Inc.
SMTP-X3000, SMAPIweb.

Leetech
DOOR (Data Object Open Replication), AIM (Application Intelligence Middleware).

Robust Systems, Inc.
VB-View client-server front end for VPLUS applications. WebAssist/3000.

Advanced Network Systems, Inc.
WebiX -- Java 2 Enterprise Edition (J2EE) web application server with connection, file, and database pooling; pre-written business Enterprise Java Beans; and XML/XSLT processing. VPLUS+ -- converts existing VPLUS forms into Java Clients which launch VPLUS applications on your HP3000 and communicate with the Java application.






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